New Games Coming!

I have not updated my website, but now two more games are about to come: New Platform Game is expected to come out in about a week, and The Corona is expected to come out in a year or two. Here are some screen shots.


also, my new website is up at file:///C:/Matt%27s%20Game%20Zone/page_home.html






This is a screen shot from New Platform game.


This is a screen of The Corona, which will be much better that New Platform Game.






Here is a game that I am working on that is not made with Game Maker, but with Unity 3D.



Oh, lastly, here is some random Java coding.


public void run() {

           

            //The first part of the script makes Karel drop beepers for the first line until he hits a wall

                  while(frontIsClear()) {//keep placing beepers in a straight line until hitting a wall, then turning left twice

                  putBeeper();

                  if(frontIsClear()) {//if Karel hits a wall, he will not move

                        move();

                        }else{

                              putBeeper();

                        }

                  if(frontIsClear()) {//if Karel hits a wall, he will not move

                  move();

                  }

            }

            //The second part turns Karel around and continues for the second row

                  if(frontIsBlocked()) {//if possible, turn and face the next row

                        turnLeft();

                        if(frontIsClear()) {

                        move();

                        turnLeft();

                        }

                  while(frontIsClear()) {//Keep placing beepers until hitting a wall

                        putBeeper();

                        move();

                        if(frontIsClear()) {

                        move();

                        }   

                  }

                  turnRight();

                  if(frontIsClear()) {//if Karel hits a wall, he will not move

                        move();

                        }

                  turnRight();

            }

      }

}


 

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